Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Horses are hard to come by in Marauder culture, and are also hard to take along on ocean raids across Iceswept Bay. Still, any Marauder would leap at the chance to steal horse or livestock, even if only for the journey back. All of the negative aspects of riding a horse into battle are forgotten once a Marauder makes the first quick and powerful axe-sweep cutting down an enemy, especially if the very horse he is riding was stolen from the man he slays.
Remarques : La charge double à la fois les dégâts infligés et subis. Cela n'affecte pas la riposte.
Évolue à partir de : | Axeman |
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Évolue en : | |
Coût : | 34 |
PV : | 48 |
Mouvement: | 8 |
XP : | 100 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Marauder Mounted Axeman |
Capacités : |
battleaxe tranchant | 7 - 4 corps à corps | ||
battleaxe tranchant | 9 - 3 corps à corps | charge |
Résistances : | |
---|---|
tranchant | 20% |
perforant | -20% |
contondant | 30% |
feu | 0% |
froid | 0% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 20% |
Caverne | 4 | 20% |
Collines | 2 | 40% |
Eau peu profonde | 4 | 20% |
Eau profonde | 99 | 20% |
Forêt | 3 | 40% |
Forêt de champignons | 4 | 20% |
Marais | 4 | 20% |
Montagnes | 99 | 20% |
Mur de caverne | 99 | 20% |
Neige | 2 | 30% |
Prairie | 1 | 40% |
Sable | 2 | 30% |
Village | 1 | 40% |